Genre: Stealth & Puzzle Game.
Engine: Game Maker
Developed during October 2014 to December 2015.
Made with a team of 4 people.
The player has to disarm the traps that the other boys has set up, without being seen.
Role in the project
Game Designer: Concept and Level Design.
Programmer: Code with Game Maker Language.
This was one of the first game that we had developed, so we faced the problems that appear when paper´s design turns into real mechanics.
Ideas may seem great in paper, but when they are put into practice is possible they make no sense.