Genre: Stealth & Puzzle Game.

Platform: PC

Engine: Game Maker

Developed during October 2014 to December 2015.

Made with a team of 4 people.





The player has to disarm the traps that the other boys has set up, without being seen.


Role in the project

Game Designer: Concept and Level Design.

Programmer: Code with Game Maker Language.


Personal Achievements

This was one of the first game that we had developed, so we faced the problems that appear when paper´s design turns into real mechanics.

Ideas may seem great in paper, but when they are put into practice is possible they make no sense.