Genre: Virtual Reality Experience
Platform: PC
Engine: Unity
Developed during January 2016 to June 2017.
Made with a team of 7 people.
Description
The user has been sent to hell. After deciding a sin, starts an experience through the hell of the Garden of Earthly Delights
Role in the project
Narrative Designer: Dialogue with the devil to decide which Seven Deadly Sin has the user, then the experienced started in a different place of the hell. Each Path started looking directly into the representation of the sin that the user decide previously.
Experience Designer:
- Movement based in looking at green fireballs for three seconds and then start moving in that direction.
- Movement speed and height changes.
- Decided what to see and how to see it.
- Inserted wood walls to simulate the triptych insides.
Personal Achievements
Got in touch for the first time with VR development, it was a great way to learn how to design for VR.
There are a lot of different factors about how a user approach this entertainment, this project helped me realized how different they are.
Movement was a difficult task, since making the user move without any physical feedback could lead to sickness. But we realized that making a slow movement while looking to the same spot could get rid of most of the dizziness.