Jumping Buddies

Genre: Arcade, Platform Game.

Platform: PC

Engine: Unity

Made by me.





The player has to avoid hitting the white blocks by changing the gravity of the world.

If a coloured wall appears in the road, the buddy of that colour has to go through it.



Role in the project

Game Developer: Developed the game entirely.


Personal Achievements

This project only had one rule, there had to be jumps on it. Since I wanted to do something “different”, I designed a mechanic about changing gravity to make the player “jump”.

We did not have time to develop our own assets, but I realized the easiest way to make players understand mechanics was using colours.