Genre: Arcade, Platform Game.
Platform: PC
Engine: Unity
Made by me.
Description
The player has to avoid hitting the white blocks by changing the gravity of the world.
If a coloured wall appears in the road, the buddy of that colour has to go through it.
Role in the project
Game Developer: Developed the game entirely.
Personal Achievements
This project only had one rule, there had to be jumps on it. Since I wanted to do something “different”, I designed a mechanic about changing gravity to make the player “jump”.
We did not have time to develop our own assets, but I realized the easiest way to make players understand mechanics was using colours.